![sips cities skylines mods sips cities skylines mods](https://i.ytimg.com/vi/ZxqDI0eXJVY/maxresdefault.jpg)
use an existing tag that is less likely to affect the gameĪfter playing an alert sound, don't play the same sound for XXX days, even if it fires again. Tag for player country for -hands_off runs. Maximum allowed iteration for loop effects The popup messages that doesn't require the player respond will automatically hide after some timeout.Īir combat log data will be pruned after this durationĭefault days before an event times out if not scriptedĭefault value for timeout_days attribute in eventsĭefault days before a mission is removed from the interface after having failed or completedĭefault value for days_remove attribute in decisionsĭays left when player will be alerted about timing out events or decisions Minimum number of major countries a major must be at war with to delay final scoreboard past END_DATEĬombat log data will be pruned after this duration Minimum number of major countries involved in a war to consider it major enough to not end the game even though the enddate has been reached. Must be 5 entries with last one 0 for unbound Translates pixel distances from world map bitmaps into game distancesĭata to modify generated checksum when game binaries have changed but not any content files.ĭays of client lag for decrease of gamespeedĭays of client lag for pause of gamespeed.
#Sips cities skylines mods license#
license costs, AI construction strategy)Īfter this date the final scoreboard will be shown as soon as not blocked by MAJOR_PARTICIPANTS_FOR_MAJOR_WAR Then within this file, add the defines, prefixing them with their groups.ĭefault start date, base for some durations (e.g. lua file, for example mymod_a in the defines folder. If a child is young (under 6 years) their parents can't go into work unless you build a kindergarten near their residence.Īpart from these parameters, citizens have many other things, such as health, safety, happiness, alcohol addiction, and many others that can affect a worker's productivity and their length of life.When editing the defines, it can be easier to only include the defines you have edited within your mod, as to minimize conflicts and save hassle when 00_a is updated.
![sips cities skylines mods sips cities skylines mods](https://i.ytimg.com/vi/2kzK-gBO_vE/maxresdefault.jpg)
They should go into school so that when they reach the right age they will ready for work.
![sips cities skylines mods sips cities skylines mods](https://i.ytimg.com/vi/hQT9Y1HFHgg/maxresdefault.jpg)
If their education is too low they cannot work if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements. They can go to school or college to improve this level. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics.Īlso, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.Įvery worker has an education level. As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.Įvery worker/citizen goes to work each day.
![sips cities skylines mods sips cities skylines mods](https://thumbs.gfycat.com/SilentSkinnyIrishredandwhitesetter-mobile.jpg)
The price of everything is connected to the cost of work and resources. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. Play the way you want! You can focus on getting natural resources or products and trade them for money or you can build a self-sufficient republic or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.Įconomic simulation. or invest in new infrastructure or buildings.Įnjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's. Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need. Send your citizens to the mine to get coal, iron and other natural resources or send them to the fields to pick up the crops or take them to factories to produce manufactured goods. Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinemas, taverns, and shops. Wisely place and connect factories, houses and warehouses, and make the most efficient connections. Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.Ĭreate your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.īuild the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines.